Even Blizzard is catching the non-traditional gamer bug, and Wilson pointed out that being approachable was also an important element to the group
D2R Items. "If you have the ability to click the mouse, you're able to participate in Diablo," mused Wilson and said in a way that was likely to become a cliche even his nongamer wife greatly enjoyed enjoying the Diablo experience.
The design lead also emphasized Diablo's "simple to learn, hard to master" gameplay, which is an underlying principle of the franchise in addition to the significance of a seamless learning curve. "In diablo's standard mode, it was actually a fairly easy game," said the lead designer.
Wilson further stated that Blizzard is currently working on a new version of Battle.net to make it more compatible with multiplayer play. "We would like to break down any barriers so that people can be able to play and interact with each other," he said.
Going back to Diablo's tried-and tested gameplay, Wilson said that the gameplay's elements for action were assessed. One of the most significant changes to the gameplay to enhance the gameplay was the removal of the use of potions as the main health mechanic.
To ensure that players are not dependent on health potion, Wilson said that defeated monsters now drop planets of wellness. This mechanic is also intended to keep players in the fray, so there would be virtually no interruptions between battles.
Giving players the option to do more than click and charge was an important thing to consider on the part of members of the Diablo team, explained Wilson
D2R ladder items buy. Aside from the monster known as the Berserker, Wilson advised that it's not advisable to tackle these characters head-on.
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