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In endgames, what D2R Items typically happens is that the players that are there eventually get pushed into one particular build to play in an ultimate meta. How feasible is the range of different build options? Does it seem like everyone can find the best way to win in the end or eventually will you need to optimizeyour character, and in general, everyone will have the same model?

Shely said: Well, I would say that as players gain a deeper understanding of a game, they naturally detect powerful effects however, our designers are working hard to make a wide variety of builds viable, even at the end of the game, so that the concept of choice for players will not be lost.

In addition, you were talking about the Paragon board. It can be socked into the board and you can upgrade your build by completing Nightmare Dungeons. So there's really a lot of choice in the build itself. Additionally, since Diablo 4 is a live service, we'll keep trying to balance the game in order that we're sure that there are many different designs that work and you're never confined to only one.

Fegusson: And as new players you'll notice that things are categorised by certain methods that can help you comprehend, for instance, "Oh, this could be making me lean towards something." So you can see that the Necromancer, for a great illustration, has a category of blood magic, or there's a category for bones magic or a category for shadow magic and your summoner abilities.

You could then think, "Oh, I'm going to make a blood Necro or an bone Necro or shadow Necro or an unminionless Necromancer, or a full minion version. Then there are some suggestions because it's easy to identify some of them however the way they interact and synergize, as well as the possibility to cheap D2R Ladder Items select different skills (which adds diversity].

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