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One of the things wow tbc classic gold we considered in our plans for Legion in the beginning was that we knew that we'd have the following: a 7.1 and after that a 7.1.5 and an 7.2 as well. We also had a good idea of what would be able to include in these, however, it wasn't exactly. We were aware, especially in patches that were in between such as the 7.1.5 and 7.1.5, the most important aspect of it is the fact that it is there. It's not really important to know that Brawler's Guild lands right now since it doesn't contribute to the narrative of Legion. It's not crucial that time-walking to Pandaria or the micro-holidays were added in this patch, but we wanted to provide something to offer players and it's quite refreshing to see something that's not so strongly focused on The Legion as well as it's the Broken Isles. It's fascinating to feel transported by nostalgia or just a reminder of other regions of Azeroth and those areas.

Blizzard's has an extensive and long-running story in the form of "It's waiting when ready" and it's really great being in a place that "ready at the moment it's time" actually means. Instead of delivering five things we would like to do in this patch, we can instead deliver four and reserve the fifth to come later. In the past, this would have been, "No, we really must be patient until that fifth is finished and then must wait until everything seems to line with the right way." With our current, flexible method of development it is possible to wait for something we don't believe is ready, but still deliver content that's finished to players' hands. I think this is going to become one of the biggest achievements of Legion in that the way we are able to manage our pacing in flexible of approach than it was previously.

Do you ever get the feeling that the best content is rushed out to the public? Or are you confident there's enough content in the coming patch that players will continue be thrilled? Also, are you confident for you personally that you are eager to continue making and coming up with new ideas?

As Paul mentioned that The team's been steadily growing for a long time. I believe we're around 300, perhaps slightly more. The good thing is that there are plenty of people as part of the team which means that they're working to improve the game So they each are each a different perspective on what's improving the game. When we look at what's in store for this next update, I'm thinking, "Oh, I didn't even realize we were doing this." There are so many people who are creating new content that I'm convinced there's a huge initiative that is taking different directions and different strategies to join in cheap wow tbc gold  and produce something that is different unlike any other member of the team. That's the reason it's so successful.

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