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Wow. I'd have New Horizons Items a exact unproductive day when I had a cat that did so, because I'd just chase bugs up the display's border repeatedly.

Gonna need to earn a tiny butterfly from newspaper and hang it by a string for him. See if he likes it. I love it tho. Any inquisitive animal looks are the best

Aww, that's so adorable! It's fascinating how they just naturally have these behaviors. And yupp, I am sure they were fine and orderly (the Pokeballs) before he got up there and pushed them about.

I think that it's a problem with your particular unit.Crafting was a cool idea to introduce in the game in the beginning. But the deficiency of QoL features, really turned the mechanic to some chore more so than other crafting-centric games. I hope more of the game doesn't become about crafting in the future. Think there's ample area to evolve without making that system more powerful. For instance, they could introduce miniature games, multiplayer content, more villager types and creatures, deeper mechanics, mechanics other than simply gathering. Not a game dev by any stretch, but think there's so much more that AC can be than another crafting game.

Since no one Appears to start the Guide to read and instead just remark based on the headline, then here's some quotes:

Series manufacturer Hisashi Nogami and New Horizons director Aya Kyogoku discussed the history and future of this Animal Crossing during an Internet discussion for Japan's Computer Entertainment Developers Conference (CEDEC), according to 4Gamer.

"While this is the actual delight of developing a string, it is also the toughest stage," she said, adding that the development team had realised through the years which Animal Crossing series"can't be cheap Animal Crossing Bells sustained without change"

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