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The main reason for concern is that you're looking at an expected boom-bust situation again if we use history as any guideline. The gates open on Server A inside the first week - Several alliance/horde guilds move there - High Queue times ensue - free transfers open up along with the lesser faction leaves overnight. The suitable answer to wow gold classic is really a war attempt that is time-gated. It seems so obvious but I've a feeling it will be shouted down with small but vocal minority of #nochanges WOW players. I'm all ears Whether there are other solutions.

Quite frankly, when discharging transfers that are free much care has to be taken. It's torpedoed two servers I have played on now, and I am tired of losing weight since I need to play 4D chess with host choice on a normal basis. I've lost hundreds of friends that are fed up with having to pay more income for issues created by Blizzard. What I find as a solution is faction based server locks. You cannot transfer to a server with a personality that is part of the faction with more 60 percent of their total participant population. Full servers are secured indefinitely. And needless to say, there's friends. Should they wish to transfer to a locked server then make a simple requirement of being Real ID buddies for longer than a month.

Another solution could be limiting the amount of logged into accounts from one location. This goes longer after problem 4. That is why it can't be considered. Bring layering. Layering somewhat generated the issue we still have today with many full servers. It created a false sense of what the population of the host really was. When it came to crunch time with phase 2 it then became evident that layering kept too many people on the host. Everything seemed fine because there was not a queue so people kept making characters.

Yes the pandemic will end, but the number of individuals committed and addicted to WOW Classic will grow as its going on. Do nothing. I am aghast with the server health situations have been used for monetary gain. It was happening for many years with different variations of WOW Classic. And even if it wasn't always supposed to be used for financial advantage it looks quite bad from the seat I am sitting in. I believe that the opportunities which come Blizzard's way about recreating a 15 year old game this many men and women like have been wasted by the pursuit of gains and gross mismanagement.

I know some folks have had a good WOW Classic experience and I do not wish to say anything to take away that. It has been a success for Blizzard than anything they've released recently. I only wanted to give a little back story of the glaring problem that's been beating me up for cheap wow classic gold six months, and my experience so far. That I enjoy it, if you read the whole thing.

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