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The Armadylean digsite feels like a slow narrative expansion for Invention that's trendy, after it plopped on the scene with essentially nothing at launch. Additionally, it sets up a narrative for the upcoming exploration of Avianese-centric content which people have long been searching for. The Warforge is the one I torn about because the RS gold writing for it fleshes out more of what Bandos' reign wet, which I like. They've revived her two or three times from death with progressively plots.

Use another Bandosian for content and quit using the exact same character over and above as a crutch. Please. I could barely take anything between her badly anymore after the mess that was the end to The Mighty Fall. Then you let her wander around as soon as you will need a Bandosian in the Warforge? This is a way to see that as far as constructing narratives, the digsites range from good to completely lost in the sauce.

It feels similar to a quest taken and rebuilt to a background story's bones. Quests aren't just lore or background, they're adventures. In RS, quests have traditionally have possessed gravitas, weight, stakes. Peoples lives were lost and saved with a story slowly unfurling to inform a complete narrative. Lore books and reading won't ever have the same impact as playing a pursuit. That's not to say the lore books are bad, but they're no replacement for quests.

Alright but again Arch ISN'T simply lore books, you're doing puzzles changing the environment assembly new NPCs and getting the story from these to. I agree lore books aren't enough by themselves but this, these weren't just lore books is my point. Also pursuit do not necessarily have stakes instantly lots of them become something larger during the quest or narrative itself. The story from the Zammy site for example starts as you attempting to find the infernal origin, moves into discovering some unsettling background, then finishes with you rescue the lives of 14 infernals that had been enslaved and forgotten about for centuries.

Though some quests have no real stakes ever enjoy one small favor which is just a lengthy set of moderately inconvenient fetch quests or the elemental workshop in which you're only discovering history about seer's village.The key difference is the delivery. Did we save those demons? Trained a skill and wrapped RNG till we were preferred by it. Obviously not every quest in RS is grand or far reaching, but the ones people remember for cheap RuneScape gold positive reasons do.

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