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"Luckily the fun that I had in the first few months remains with OSRS gold me over the course of the previous couple of years of improvement and being able to working with Jagex immediately on that is an amazing dream that has come true," he says. "I did not think that I'd eventually get the help of the exact studio that enthused me in the first space.

A transition from curiosity to challenge by fans turned glaringly terrifying, however searching at where I've ended up and the help I've received organizing Games by means of Malcs as a brand new studio, it's truly labored out for the excellent."

Despite the strong connection between Melvor Idle and RuneScape, and the direct involvement of Jagex the author decided to keep the game as an original IP instead of making it an official RuneScape spin-off. In part, this translated into a cult following due to the fact that Malcolm had succeeded in which Jagex itself failed.

"We actually did investigate making an idle RuneScape game before with RuneScape: Idle Adventures," Pfeiffer describes. "In Alpha, we stopped improving our awareness towards the core of RuneScape gaming video.

We have always believed in that RuneScape's capabilities are within the idle space and Melvor Idle is more than a proof that RuneScape has the potential to create a stunning idle sport. However, Melvor Idle stands up on its own merits also and we wanted be true to the creative and imaginative vision of the sport that Brendan was playing when he started with cheap OSRS GP the development of the sport."

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