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One feature that I was most curious about experiencing on my own was the new physics system FIFA 23 Coins. As HyperMotion 2 being touted as an attempt to incorporate more realistic mechanics into the game I wanted to see whether the new features had an actual impact. It's an uncertain outcome on this subject. On the other hand, there's the new ball's physics when you switch the play. The ball rotates and spins precisely as you follow the ball's movement.

However on the other hand, the features EA has highlighted in the pre-release, such as collision physics and deflections are and feel exactly the same as last year. Although the weight of players is increasing for the better but players are still crashing into each other and cause unrealistic collisions, particularly in light of the tendency to keep that finger glued to the sprint button.

A large portion of the new deflections made by an extended leg or foot can only be observed via replay, and from the replays I've seen , these shots -- particularly those of the power version -- can cause some serious injuries. Deflections and 50-50s are still favored by the AI, especially as you get used to new body models and what they mean regarding acceleration.

HyperMotion, realistic physics and HyperMotion just don't work. There's still too much moving and sliding that take away from what could be real-world outcomes. Sliders such as OS' Community Sliders can help slow the game and make it more realistic, however they can only do the job when it comes to physical physics.

The majority of the new game features available within FIFA 23 all stem from one thing, HyperMotion 2. HyperMotion provides the foundation that the game is built on however it shouldn't confuse with the engine of the game. Through 11-on-11 motion capture via Xsens suit, EA was able to take realistic images and integrate the same into a computer system called Machine Learning cheap FUT 23 Coins, which is designed make animations on in the moment and create "true-to-life" recreations. Regarding FIFA 23, here's what's new with HyperMotion 2. See how it compares.

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