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Here's what I'm going add. Here we are and we will soon WOW WOTLK Classic Gold be hosting our first World of Warcraft League Finals, which has really been designed in collaboration with some of the staff at Activision Blizzard, and the ambition they have is similar to the one that we do and that is to have our games seen and being played by millions of gamers across the globe.

I think we have different ways of thinking about the way we will achieve this goal, however our objectives are very similar and very aligned with them.

The problem from a fans from a fan's perspective is, if any point at which it does look like an World of Warcraft League can't hold the interest it needs, does Activision suddenly change its mind to "Well you've got deliver the next game right now," and that's where the clash of the ideologies might occur, when it's like,"Well, we work in the sense that you may not get the next World of Warcraft for another 10 years." Are you in a position to call the shots on your games, and won't be told how to make these games, or be asked to produce them in an different way to meet the demands.

Yeah, yeah, absolutely. I believe this is the way that Blizzard has traditionally worked with this type of bottom-up view of what the games that we'd like us to create and move forward are, and that's crucial. That's so intrinsic and so part of the DNA of Blizzard I'm not sure how Blizzard can be successful in a different way.

I'm sure you're thinking the fact that a developer was put in charge of the business following Mike And I believe the fact that we elevated Ray Gresko to be the chief development officer really speaks to more than just exactly what Blizzard value, but is also an indication that Activision Blizzard understands what's important to Blizzard.

I am a huge fan of World of Warcraft and have been obsessive about it in a manner that I've not experienced in any other Blizzard game. I'm sure it's the same for many other. It's clear that creating new IP works for your company, but you are able to offer a variety of classic games that people desire more of. For instance, StarCraft as well as World of Warcraft . What are your thoughts on making something new, while still relying heavily on the old? Are you still planning to explore the older stuff in the same way that you've done with a wild classic , or are there new possibilities in StarCraft and any other game that might come out?

I'm thinking we're very fortunate to have now four giant IPs, which include World of Warcraft , StarCraft, World of Warcraft , and finally World of Warcraft . Then there's Heroes which is more of a subset or amalgamation of all of the kinds of borrowings from all of the IPs.

This is quite powerful. Going back to an earlier question where I talked about these IPs, and the potential of some of them to offer different types of gaming experiences, that's something that we're always on the lookout for.

Personally, I think there are usually characters and fantastic stories, as well as plenty of games, and lots of game experiences that we can create with any of our IPs. I think there's plenty of space and space to create that. But it's important to remember that you need to buy WOTLK Gold be thinking about things that are new and also think about new ideas.

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