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"In the original Diablo game, a player was D2R Items given two buttons: left and right mouse click," Gallerini writes. "To unlock a number of different capabilities, players use hotkeys that quickly change the mapping of both of these buttons. When using a controller, this was modified to not remap instead, having buttons that be able to trigger the capabilities. At that point, we show these abilities similarly to Diablo with an upper portion within the display."

When it comes to movement, Diablo on consoles controls different than its PC counterpart. On PC players click a location, and the game effectively sends their character to the desired location. However, for consoles Blizzard wanted players to allow direct control over their character's movements via the thumbstick.

Blizzard achieved this by effectively shutting off the game's pathfinding for consoles, which allows players to move in a manner "the game would not have guided you prior to." This results in it much more easy to avoid attack from enemies.

The way you shop also saw some significant changes compared to the PC version. Instead of holding down the button to reveal loot on the ground and then pressing it to retrieve it the console version displays items on the ground for those who are near. Instead of pressing, players are able to simply walk around at a slower pace to pick them up, "making the looting experience evidently more open and less hindered," according to Gallerani.

Diablo 2: Resurrected releases on the 23rd of September on Xbox, PlayStation, Nintendo Switch and PC. The release comes at a moment when Blizzard continues to work on allegations from a California state California lawsuit accusing Activision Blizzard of buy diablo II resurrected items fostering a "frat boy culture" of discrimination and harassment against women.

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