Fergusson: They're
D2R Items indicated on your map and so as you travel, you'll see, "Oh, there's an celebration, an event that's shared occurring over there." This means you can head off into it and bring your friends along. It's also in the map, other people are likely to be aware of it.
It's possible to do it together and it's the perfect opportunity, as there's that feeling of a "optional" to it "Hey we did a great job together.. Do you want to party up? Hey, let's just accomplish this one objective. We're all going to get our gear from it and then go on." But there's a feeling that something is always taking place in the world.
You're not always in the middle of a path to something because as you're going it, people will be saying, "Oh, I see some dungeons on the map. Oh, I'm seeing some shared events coming up. Oh Diablo. A new world boss is set to appear. Let's all go do that.
To get the gear I need from it." Even the tiniest of things, "Oh, there's a treasure golem, which is now about to take me all over the globe because I'm trying get them down so that I can discover a legendary thing from it." That's why there's a lot to interact with in the world.
And it certainly helps that you're leveraging cross-play with both PC and console. How was it to experience Diablo move from being a very niche PC game evolve into one that anyone can play on console?
Fergusson said: For me, it's just pride around accessibility and just having more players play. The thing we're considering is, for example, the release of Diablo 2: Resurrected to console, being able to offer controller support on mobile for
buy D2R Ladder Items Immortal, being able to launch Immortal into PC.
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