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That unpredictability and poor shot saving on what should be routine saves is something that both off and online players can agree on. When it comes to FIFA 23 Coins footy games, it’s all about balance. If shooting is overpowered then EA’s normal reaction is to increase the number of world class saves and vice versa. It’s always a difficult task to fit 90 minutes of action into 10-15 minute matches, but the ease with which you can create chances often results in an insane number of saves.

By far the biggest improvement with Title Update #4 is with keepers. Not only are keepers improved at their main job of stopping shots, but the animations visually look more realistic. In the matches I’ve played post-patch, the keepers have been solid but not unbeatable, especially those who are rated in the 75-85 OVR category.

It seems as if their positioning is better, which has led to them getting a hand on what used to be automatic goals from finesse shots or long rangers from outside the box. Keepers are finally back to their launch best with this update.


This seems like the perfect transition from the goalkeeper issues. Because goalkeeping and shooting go hand-in-hand, it’s important that EA finds the right balance, not only when it comes to shooting but also with the passing that leads to those shots. Let’s take a look what EA has touched upon for both passing and shooting.

Driven Passes are now more likely to be intercepted by players standing in the ball’s travel path.When requesting a first time Driven Pass, the Let Ball Run command was sometimes being performed.In rare situations when the ball was far from the ball carrier’s feet, a requested pass or shot could take too long to occur.Reduced shooting assistance when attempting a cheapest FUT 23 Coins shot in situations where the goalkeeper is positioned closely to either one of their posts.

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