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That's certainly not going to go over well. To make smithing relevant, you would have to make new armors and weapons. In addition, the fact that warding couldn't pass would make that even worse when OSRS gold comes to balance with other styles of combat. Do you need an armor set that is superior to Torva or do you desire a massive skill rework with dead content when it arrives?

This requires you to add an smithable dragon, at most and then rework KQ, RDT drop tables as and metallic dragons. In addition, fletching and mining must be changed. Many tasks, but that doesn't mean the skill isn't grossly outdated.

I'm not looking for an RS3 style rework that adjusts levels. However, I am open to the possibility of smithing additional materials with, possibly requiring an additional ingredient for smithing. Perhaps , to make sets with the ability to gain skill points or armor comparable to ones that have higher levels , but with lower alchemy value.

Short examples: shadowed iron, requires a new drop that is given to shades as well as steel bars. Set is similar to steel but provides a slight bonus to pickpocket chance. Cold iron, is produced by making iron bars while wearing an amulet of salve. Works as undead vs. mith iron, but iron is not. Azurite, an alloy consisting of steel and mithril, which requires levels just above mithril to make, functions as adamant but alchemy values between steel and mithril.

The skills I believe ought to be the first priority for rework are woodcutting, smithing runecrafting, and mining (in the order listed above). For me, these skills are not good in all three aspects of a skill, namely XP (exclude the smithing), moneymaking, and gameplay interaction (agility is also an issue in these areas however, it's not as bad as the others).

If they don't consider reworking them as a top priority, then developing an entirely new skill to spice up the main game is what I'd focus on the next. I didn't have time during the artisan days, but I feel like it would be a great way to encourage other abilities, like the way people love to slayer to build the combat stats, while unlocking new bosses and monsters.

I find this hilarious as someone who mostly sits in F2P, and employs these techniques frequently to cut down on costs in Member. The fact that they don't provide any importance to Members isn't a reason to not have significance in some other place. I'd rather cooking, crafting, and Fishing got a rework and I believe they have a higher chance of being successful overall cause they have been employed in Members. Crafting is about as good as it gets in terms of F2P Moneymakers.

Cooking and Fishing are the most straightforward for training to 99 in F2P. They are also a good complement to each other. It is possible to Mine Iron all the way into Runite Ore in F2P and be able to bond, without losing anything in comparison to grinds of the same grinds used by Members. Smithing is the only thing that really sucks, cause it's either silver Ore or spending money. But it's crucial to make Coal Mining more AFK and less boring. And one of the few things that matter on a F2P Ironman.

Woodcutting Oaks is valid as an alternative to saving the cost of Construction. And Runecrafting sucks everywhere so it's a good idea to practice it in cheap OSRS gold instead of wasting your time and money on it. Most of its moneymakers can't compete with what you earn from F2P or members and still have a decent exp/hr rate until you reach Bloods. Therefore, you could also make a camp Earth Runes. Combat is all that doesn't work in F2P. This is because Slayer and Members only Gear exists.

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