I do like the addition of halftime adjustments, and
Mut 22 coins that concept could be incorporated into my proposed system.
Based on the defensive performance during the first half, you could alter your choices. The coach's staff might influence the number of games you are able to alter.
If Jon Gruden is your head coach, you could install a robust selection of plays going into the week but your ability to adjust that selection throughout the game will be limited. And if you were to have Bill Belichick -- or the fake version who is in the game- you can pretty much eliminate your entire game plan and replace it with the second half.
It shouldn't be too difficult to incorporate into the game as contract data is available for free on the internet at sites like Over the Cap and Spotrac. Other franchises like NBA 2K or Football Manager have no problems incorporating more complex contract options in their games to enhance the realistic aspect of.
Realistic contracts are just the beginning. The 32 teams are almost the same way as they do now. This is clearly unrealistic. Madden could include team direction and front office philosophies (rebuilding, winnow mode and tanking), and even team philosophy. and owners who have personality traits that determine what you can and can't do -- the aforementioned Football Manager can do this at a high level therefore it's certainly possibleIt would bring more variety to the game, and make enhancing your roster more difficult and
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