TGI Food Time WoW Classic Guide: How to Race to Level 60 Fast

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  • Posted By : igvault wowboosting
  • Posted On : May 07, 2021
  • Views : 308
  • Category : Growing your own
  • Description : WoW Classic Guide: How to Race to Level 60 Fast

Overview

  • In Classic WoW, some players are happy to immerse themselves in the leveling experience and gain a deep understanding of their character. Others have been playing the game for well over a decade and just find leveling a chore. Even new players can find Classic WoW leveling to be too much of a grind. Sure, it might be fun for 30 levels or so, but 60 levels? The road to 60 is long and unforgiving compared to retail WoW. In the current WoW, players can utilize Heirlooms, a special type of gear or weapon that will level with their character and always has strong stats. Traveling in retail WoW takes a fraction of the time it does in Classic WoW, allowing players to hop from zone to zone with relative ease. You just gain experience quickly in retail and zoom through the levels.

    Dungeon Quests

    It is worth noting that although you can level without dungeon grinding, it can be very beneficial to still run dungeons at least once in order to complete dungeon quests. Some dungeon quests award you with guaranteed Rare-quality items that are as good, if not better than the drops that the dungeon provide.

    Some dungeon quests can be hard to reach without prior knowledge of where to go for each quest. To help you with this, we have compiled a List of Classic Dungeon Quests Guide, with walkthroughs to every single quest you can obtain to any Classic WoW Dungeon, as well with how easy it is to obtain each quest.

    WoW Classic leveling tips and tricks

    Always log out at inns or cities

    Inns and cities are points of relaxation, safe spaces away from ravenous wolves and mouthy Murlocs. These won’t be too much use to anyone doing a marathon run to the end, but for anyone taking it easy and looking to get the most experience points for their time, logging out at an inn or city will allow you to accumulate rested EXP while you’re away. Rested EXP doubles monster kill EXP, totaling the amount accumulated over time, meaning you’ll get a nice little bonus upon your return.

    Kill everything you see

    Grinding: It’s an idea lost to time. Unless it’s a Korean free-to-play MMO or something like Oldschool Runescape, grinding EXP against mobs has long been replaced with near-endless questing or dungeon farms. In World of Warcraft Classic, it’s almost a necessity to bridge the level gap between two zones. You can get a head start on this by supplementing quests with monster kills. Just aim to kill every monster you come across as you travel from one quest to another. It might not look like much when it comes in, but that little extra EXP will really build up over time.

    Budget your gold

    One of the biggest hurdles of early World of Warcraft was making money. The game was designed to wipe out your in-game wallet at certain levels. New skill ranks would chip away, flight costs would build up, and obtaining your first mount would basically bankrupt you. All of that is back with World of Warcraft Classic, and knowing how to earn and budget your gold can go a long way.

    Melee Cleave

    The first type of "meta" dungeon grinding group is known as the melee cleave. This group is made possible by one class: Warriors. Warriors use rage to deal high amounts of melee damage, and gain access to the skills

    Sweeping Strikes,

    Cleave, and

    Whirlwind, which allow them to do very high cleave damage to 2-3 targets at a time. Melee cleave groups are built around Warriors, and are designed to pull small, controlled groups of enemies at a fast pace with little to no downtime. This is made possible since Warriors use rage, so they do not need to regenerate Mana between pulls. They also are naturally durable and can "tank" while being in their normal DPS setup without issue. With multiple Warriors, your healer can focus on naturally regenerating lots of Mana, doing mostly efficient healing with only occasional drinks. Above all, the goal for this style of group is to minimize downtime. If you are always pulling, that means you are always killing enemies, which means you are always earning XP.

    This is the most common type of group since the comp restrictions are much more lenient. The best version of this comp is 4 Warriors and 1 Shaman/Paladin, but you can exchange 1-2 Warriors for Hunters, Rogues, or really any DPS without much issue. Mana users such as Mages will not be nearly as good in this style of comp though, due to the frequent pulling, meaning they will have to spend lots of time drinking and not dealing damage. For healers, Shamans and Paladins are the best due to their powerful buffs they bring for the Warriors, in addition to their efficient healing and Mana regeneration. Priests and Druids are viable, but are not as good.

    As a final note, weapon upgrades are critical for this group. Knowing the important weapons to go for along the way to 60 is critical, especially with multiple melee. For specific upgrades, check out the classic leveling guide for your class.

    Spell Cleave

    The other type of "meta" dungeon grinding group is known as spell cleave. While melee cleaves are built around Warriors, spell cleaves are built around Mages. Mages get the spell

    Blizzard, along with the talent

    Improved Blizzard, which, when combined, enables them to keep many enemies slowed while dealing the best AoE damage in the game. Mages and Warlocks use up lots of Mana to do damage, but have access to strong AoE spells as well. Instead of using up lots of Mana to kill 1-2 targets, you can instead use slightly more Mana to kill 10+ targets at once, and then take a break to recover before doing it again. This type of group is high risk, high reward; when executed properly, this will yield the best XP/hour out of any possible activity in the game. However, to get the most XP/hour you need to do incredibly large pulls, which can also be very dangerous. Dying even once per dungeon can quickly turn this into an inefficient strategy.

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