TGI Food Time
Runescape is pushing players to more of a grind
Blog Information
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Posted By :
rui wang
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Posted On :
Oct 28, 2020
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Views :
368
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Category :
Other Blogs
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Description :
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Overview
- I simply don't see why people put content-related objectives, this RuneScape gold match has such inferior content in reality. Unless, of course, you like questing, but by 70+ skills you can basically have pursuit cape which takes hardly any hours relatively speaking. It's easy enough tbh, all you will need is time. Dungeoneering is not even much of a"skill" skill, because you are reliant on 4 other individuals skills as well. If Jagex made solo dungeoneering around 350k exp/hr, I think that it becomes more of a skill-skill. Post might have been a mess of unorganized thoughts by my main point is that: I believe that if you remove the grind you eliminate a good deal of the game.
Also to create more clear again, I'm stating that runescape has no really good endgame apart from personal achievement, when you take out the achievement you take out the game tbh. Some fair points made here, especially about removing huge chunks of the sport and the needlessness of content goals. However, I would disagree with your quest point: it might have been the case after, but it isn't any more that a participant at 70+ may do all of the quests. Since quests are my motivation to raise skills, this can be significant, as I've seen a major gain in the number of skills I want to raise and also the height they need to reach: a quest cape will require: 76 defence, constitution, mining, woodcutting, and crafting; 77 agility; 78 assault and strength; 80 magic; 74 smithing, thieving, and firemaking.
None of them are boostable, and in the end, they suddenly take maybe twice as many hours because the prerequisites that are 70 or under. Equally, all of these are sequels to quests I've been able to reach with comparative ease at mainly 70ish stats. That's why I feel runescape is pushing players to more of a grind in some regions and it doesn't look sensible.
I'd much rather see abilities like dungeoneering that require skill (and possibly a fantastic team, which I presume is a really powerful and interesting idea introduced with this particular ability ) and see these fundamentals applied to other matters. Agility would be considerably more enjoyable and better gameplay when it had been skill-based and some thing you could become great at getting fast xp rates, in contrast to the mindless simple clicking marathon that it is. Such an update wouldn't necessarily make the game simpler, but it would make it take much less time. As you've stated, the gameplay is easy enough: it is just the time it takes. Make it more challenging but faster and you'll have a far better match.
To be honest, yes, I don't actually enjoy the grind , which Jagex is coming out with EoC to (hopefully) fix it. GF everyone who obtained a cmaul, yeah? I think the main problem is just that, how would you fix the grind? I think that the best way would be to have high level content that provides you more XP, but it's also instanced, which means you are not going to have crashed to all hell. Said high level content could a) give you food/pots within or b) give you enough cash so that you can purchase food/pots. They simply need to make sure it's not easily bottable, and buy rs3 gold I believe it would work.