TGI Food Time
In Diablo Immortal's case, you can use the Legendary
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Posted By :
doris doris
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Posted On :
Apr 02, 2023
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86
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Description :
These practices, though sometimes received with apprehension but have now become commonplace in the industry at large. One could argue that the prevalence of loot boxes or other real-money transactions within AAA games has played a role in the development of this market that is a predatory one, but the more that AAA gaming shifts to the game-as-a-service model there is more in common with the mobile gaming that has been in this highly popular area for the past decade.
Overview
- These practices, though sometimes received with Diablo 4 Gold apprehension but have now become commonplace in the industry at large. One could argue that the prevalence of loot boxes or other real-money transactions within AAA games has played a role in the development of this market that is a predatory one, but the more that AAA gaming shifts to the game-as-a-service model there is more in common with the mobile gaming that has been in this highly popular area for the past decade.
And this isn't just seen in the usage of paid currency for items such as gacha, but also in gacha mechanics, and the disclosure of drop rates among more rare items. Gacha refers to playing with in-game currency, no matter if it's free or acquired via an in-game store, to obtain something at random or pieces of equipment in the case of Dissidia Final Fantasy Opera Omnia or characters from the ever-popular (and constant) Fate/Grand Order or Genshin Impact.
In Diablo Immortal's case, you can use the Legendary Crest (which can be obtained or bought) to increase the odds of a 5-star gem appearing in endgame dungeons. While not completely conventional in its approach (most gacha are performed through "rolling" on a short-lived banner) the players are playing with randomness that they are used to in other games in a similar way. In many ways this is how Diablo is a classic Diablo series has been building towards these kinds of mechanics since it's inception, in the words of Maddy Myers wrote a few weeks back.
Diablo Immortal also, in the simplest terms, takes direct inspiration from an "feeding" method that a lot of Japanese, Korean, and Chinese mobile games have adopted for more than a decade. "Feeding" involves increasing the stats, attributes, or rarity of an item , by making duplicates of a drop. The duplicates are feed to an individual item with the same rarity , thereby increasing the overall stats of that item. The rule of thumb is that five copies are necessary to maximize the value of an item or character.
My first experience with "feeding" was in Fate/Grand Order, which was initially published from Japan in July of 2015. It grossed a total of $4 billion dollars in the world in 2019. To make a character as good as that it can possibly be cheap Diablo IV Gold I needed duplicates of every character.