TGI Food Time
This isn't only evident in the use of paid currency
Blog Information
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Posted By :
doris doris
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Posted On :
Mar 30, 2023
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Views :
100
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Category :
Other Blogs
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Description :
Real-money transactions haven't been invented by any stretch of the imagination. Diablo Immortal didn't pioneer them however it would be disingenuous to present that as reality. The action-RPG by Blizzard isn't really the main reason, but rather an unbalanced mix of hundreds of free-to-play mobile and PC games.
Overview
- This isn't only evident in the use of Diablo 4 Gold paid currency to purchase items as well as gacha mechanics, as well as the information about drop rates in the more scarce items. Gacha is the practice of using in-game currency, whether it was free or purchased from an in-game shop to buy something randomly: pieces of equipment, in the case of Dissidia Final Fantasy Opera Omnia or characters from the ever-popular (and persistent) Fate/Grand Order or Genshin Impact.
In Diablo Immortal's case, this is the method of using Legendary Crests (which can be bought or earned) to increase the chance that a gem of 5 stars will appear in dungeons at the end of the game. While not entirely traditional in its design (most gachas can be played by "rolling" on a time-limited banner), players are still engaging with the kind of randomness that they are used to in other games in a similar way. In many ways this is how Diablo is a classic Diablo franchise was developing towards these types of mechanics from the beginning of its existence according to a piece Maddy Myers wrote a few weeks ago.
Diablo Immortal also, in no uncertain terms, pulls direct inspiration from the "feeding" mechanic that many Japanese, Korean, and Chinese mobile games have used for more than a decade. "Feeding" involves increasing the stats, attributes or rarity of an item through getting a duplicate of a drop. These duplicates are then supplied to an item with the same rarity , thereby increasing its overall stats. item. The rule of thumb is that five copies are the norm in order for the maximum amount of an item or character.
My first exposure to "feeding" was in Fate/Grand Order, which was originally released in Japan in July of 2015 and grossed a total of $4 billion dollars around the world in the year 2019. To create the most memorable character it could absolutely be I had to purchase duplicates of every character. And when a particular banner came along I was able to pay more than 300 euros to get the five-star character that I had been looking for all my life.
However, I wasn't able to get the exact copies I required to fully appreciate the full potential this character has. With rates for the most sought-after 5-star characters hovering around 1percent, it's no surprise I never managed to get a replica of the character during this game (which I have since uninstalled). As of July 2021, Fate/Grand Order was the seventh most popular mobile game to be sold all time, and was ranked behind Konami's cheap Diablo IV Gold Puzzle and Dragons, which is, as I mentioned, is also a gacha game.